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Lesson Plan Name Grades
Goddard Gazette Web Site 7 to 8
(0 stars, 1 ratings)
My students will create a school news web site from the ground up, updating it every two weeks with news and events at our middle school.
Virtual Field Guide 6 to 8
(0 stars, 1 ratings)
Students will discover and photograph wildlife around campus. Students will create a field guide to be published on the school website.
Virtual Museum of Musical Instruments 4 to 8
Students create and build their own musical instruments based on existing characteristics of the four families of the symphony orchestra. They will take photographs of their completed instruments, record the sounds and post them to an existing web site which showcases student work. They will also create their own web page which will be attached to the teacher web site.
A Cleaner Today for a Greener Tomorrow 6 to 8
(0 stars, 1 ratings)
Students become environmentalists through community activities.
A Digital Walk Through Chatham 6 to 8
(0 stars, 2 ratings)
Our project is a digital storytelling activity using MultiMedia Lab V and digital cameras. Students will photograph important landmarks in town, write descriptive articles, and share them with other students through the school newspaper and web site.
A Matter of Fact 5 to 6
(0 stars, 2 ratings)
A math and science unit on matter.
Amazing Photography 9 to 12
(0 stars, 1 ratings)
This lesson will serve as a follow up to an introductory lesson on photography. Each student will be responsible for creating a Powerpoint presentation with examples of "amazing photography."
Animals Classification 4 to 6
(0 stars, 1 ratings)
- Classify animals with backbones into groups of mammals, reptiles, birds, amphibians, and fish based on their features and description.
Animals of Florida K to 3
(0 stars, 1 ratings)
Journey with us as students discover Native Florida Wildlife.
Author Study 3 to 5
(0 stars, 1 ratings)
After students read a book of their choice, students will research the author and create a digital report.
Be Aware of Bullies! 5 to 5
(0 stars, 2 ratings)
This webquest is designed for 5th grade recess monitors. This teaching-to-learn webquest is intended to involve students in the examination of bullying behavior and how they can help younger students prevent it from happening.
Beyond the Basic Research Paper 8 to 8
(0 stars, 2 ratings)
Students will use technology to demonstrate understanding of immigration and create unique technology enriched products of specific research topics.
Biography Research Project 4 to 4
(0 stars, 1 ratings)
In this lesson the students work in groups to research a famous African American for Black History month. They did their research on a chrome books and everything was up loaded the their google classroom account. We used google slides to create a presentation that they shared with the class. This lasted two weeks and on the third week the students presented their google slides presentation. They also created a quit on the quizizz website that the other students could take after listening to each presentation.
Can You Hear Me? 6 to 12
(0 stars, 1 ratings)
Humor in forms of nonverbal communication (political cartoons and comic strips) is often used in place of a narrative form of communication. This nonverbal form of communication provokes the reader to infer, use imagination, and prior knowledge to interpret the author’s purpose.
Collecting, Organizing, and Displaying Data 6 to 6
(0 stars, 1 ratings)
Groups complete fun activities, record and organize their results, and display them as dot plots and box-and-whisker plots.
Constructing collaborated constructed responses for the Common Core World 6 to 8
(0 stars, 1 ratings)
Students will be able to get instant peer feedback to better collaborate for correct answers. Students will also be able to get a better sense of peer writing styles to help develop their own.
Cultural Awareness in Omaha: Entering the Golden Door 6 to 8
(0 stars, 1 ratings)
The Jr. High students at Holy Name School will develop their cultural awareness through a technology project using tablet computers. The tablets will be used to record interviews with community members of a minimum of 8 different cultures and to develop an innovative presentation about their discoveries and incites based on those conversations.
Cultures and Cuisines WebQuest 9 to 12
(0 stars, 3 ratings)
Groups of Five are to select a country that they would like to learn more about. Research that country's environment, people, customs and characteristic foods. Prepare a report/display and present to the class.
Digital Book Reviews 4 to 5
(0 stars, 1 ratings)
Students will choose their favorite book and write a review of the book. Students will video the view and publish it to the schools web site.
Digital Family Stories 4 to 12
(0 stars, 1 ratings)
Children will develop questions to ask an adult family member or grandparent. They will prompt the adult to elaborate about a story that would become part of a family history collection.
Electronic Poetry Project 6 to 12
(0 stars, 1 ratings)
The Electronic Poetry Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. Student-driven, project-based learning enhances lasting knowledge rather that just momentary learning.
Fantastic Feathers P-K to P-K
(0 stars, 1 ratings)
Inquiry student pairs will use a combination of technology and hands-on techniques, to learn about the form and function of bird's feather.
Flip Into Reading by Using Voice K to 5
(0 stars, 2 ratings)
Goal: To teach the importance of adding “voice” when reading aloud. To improve fluency skills and writing skills.
Flippin' For CJH-A Video Presentation of Our Campus 6 to 8
(0 stars, 1 ratings)
The students use the Flip Video Cameras to learn the principles of multimedia production while producing a meaningful video tour of our campus product. This product will be used to introduce CJH to newcomers and the world wide web.
Fractals in Nature P-K to P-K
(0 stars, 1 ratings)
Students will be introduced to the concept of fractals and look at examples of fractals, find fractals in nature, and create fractal cut outs.
Getting Down to Business (Letters and Technology) 7 to 11
(0 stars, 1 ratings)
Students use technology to learn parts of a business letter, how to write a business letter, research businesses, and write a letter of request to a business of their choice.
Global Views K to 12
(0 stars, 1 ratings)
Students will create a short video about our community to share with other students around the world via the web site www.nextvista.org. We will also share our videos with a school in Turkey where I have personal connections with another teacher.
Gumby Rules! 5 to 6
(0 stars, 2 ratings)
Using Responsive Classroom ideas, students will brainstorm classroom rules, examples of those rules, ways to apologize when rules are broken, and possible consequences. Each student will then pick one part to animate with the software.
In the Field with Salamanders 5 to 5
5th grade students will collect and monitor the diversity of salamanders in their community. They will produce a field guide to share with other local students that will include both quantitative and qualitative data collected over time.
Internet Security Basics 9 to 12
(0 stars, 1 ratings)
The goal of the lesson is to educate the learners in the responsibilities of using the Internet's resources in a safe, secure, and ethical manner. In addition, students will be able to apply new knowledge to correct unsafe practices currently used by them on social networks and other Internet sites.
It's Fun to Learn! K to 6
(0 stars, 2 ratings)
Learning should be fun, and nothing can be better than using Music and Technology together to enhance learning.
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
JUPITER 6 to 8
(0 stars, 2 ratings)
This lesson teaches students about Jupiter and Earth Science. It has been modified to accommodate students with various disabilities.
Learning Character Concepts and Living With Character P-K to 5
(0 stars, 1 ratings)
Military towns have plenty to be proud of particularly of the members of the community that have shown responsibility, trustworthiness, fairness, respect, caring and citizenship. Students will share fiction books they have read through their favorite characters and connect those characters to pillar character concepts for favorite people in their lives who have some connection to the military.
Lewis and Clark Webhunt 6 to 9
(0 stars, 1 ratings)
Webhunt questions with corresponding websites that take students on the internet to learn about the Lewis and Clark expedition
Local History Guided Tour Podcasts 5 to 12
(0 stars, 2 ratings)
Students will research local history, choose significant landmarks and create a short audio tour of the area. Students will learn about local history in their area while also learning how to use podcast technology.
Mitosis 6 to 8
(0 stars, 2 ratings)
This lesson is modified for technology infusion in a typical classroom for students to better understand Mitosis and be creative learning the concepts collaborative environment. It has also been modified for students with disabilities who have been integrated into the regular classroom setting.
Native America Regions 4 to 6
(0 stars, 1 ratings)
Students will learn about different Native American regions, using a web quest and internet to research the culture, homes, clothing, food and location. Students will present findings to the class using a PowerPoint presentation.
Objective Weathering and Erosion 7 to 12
(0 stars, 1 ratings)
This lesson is contains the learning of the erosion and weathering process. Students will study their own time-lapse photos to determine if their object of study has gone through the process of weathering. The student will have to determine which weathering process has occurred and illustrate what the future product would be.
Personifying School Supplies 3 to 6
(0 stars, 2 ratings)
Students will personify an object and write a story as part of an online book or animated story. The story will use conflict, experiences, and situations to help the viewer imagine what it might be like to be a particular school supply object.
Poetry and Photography 7 to 8
(0 stars, 1 ratings)
Using a digital camera to help students understand poetry
PROJECT H.O.P.E. (Highlighting Opportunities for Potential Employment) 4 to 5
This is an exciting Career Exploration Unit that allows students to integrate technology skills while researching various careers.
Properties of Exponents and Square Roots 7 to 10
(0 stars, 1 ratings)
Students create Common Craft style videos using paper and Flip video cameras. Each video, 30-60 seconds long, reviews one property of exponents or square roots from Algebra 1.
Put the NEW in NEWBERY 4 to 6
(0 stars, 3 ratings)
Every year since 1922, the Newbery Award has been presented to the book selected by librarians as the “most distinguished contribution to American literature for children”. Using current technology, a librarian and classroom teacher team teach students to research and then create a podcast “commercial” for an award winner.
Rainforest Unit 5 to 6
(0 stars, 2 ratings)
Students will learn about the importance of the rain forest thru a mutli-disciplinary unit
Recipes and Recollections 10 to 12
Students interview their families to gather stories and to garner recipes. Many literary stories have their origins in family recipes, even the novels we study in English class. Each student compiled five family recipes and related stories for personal cookbooks. We also made a class cookbook.
Research Project 8 to 8
This lesson gives the a overview of common source types and outlines a research project. I have adapted this in several ways to include book reports, and research projects of any kind.
Research Project 8 to 8
(0 stars, 2 ratings)
This is a lesson that incorporates a research project and allows students to create a publish their research project.
Schoolyard Jungle: What's Out There? 7 to 7
In the Schoolyard Jungle: What’s Out There? project, students from Oberon Middle School will visit the school’s outdoor classroom to photograph plants using OLYMPUS DIGITAL CAMERAS. After identifying and researching the natural history of their collected plants, they will use TOOL FACTORY SOFTWARE to create user friendly plant field guides and to build an Oberon Middle School Outdoor Classroom website and plant database that will continue to be utilized and updated by students in future years.
Spring Break in Spain 9 to 12
(0 stars, 2 ratings)
Level 2 Spanish students take a virtual trip to Spain for Spring Break. With this activity, students get an idea, from their seat in the classroom, what Spain is really like and all that would be involved in planning/taking a trip.
Stock Market Project 7 to 9
(0 stars, 1 ratings)
In this activity, you and/or a small group will invest $10,000 in four different companies and then track the stock market price of those companies over a period of time.
Sustainability & Systems-Seven Generations 5 to 6
(0 stars, 1 ratings)
This is a lesson meant to teach about sustainability while introducing students to a variety of new technologies. They will use Wordle, Google, and view You Tube video to help their understanding of the concept of sustainability
Technolgy and Thematic Lessons in Literature 9 to 12
(0 stars, 1 ratings)
Students will use the Flip VideoT cameras to record their book reviews and Socratic Circle discussion groups while analyzing the thematic lessons of their books and how they apply to real-wolrd isssues. These videos will then be linked by the students to the Media Center online web site for school-wide viewing.
Technology and the Environment 6 to 6
(0 stars, 1 ratings)
Student teams will observe the effect of technology on the environment by constucting a grow column and planting grass seed. Teams will keep a jounral that records the growth and the effects on the grass of acid rain, salt and oil.
The Greatest Generation: Capturing Their Stories with Digital Images K to K
(0 stars, 1 ratings)
Digital Storytelling with the Greatest Generation is the focus of this basic primary source recording of extended family members.
The History of Daily Life in America: An Inquiry-based Unit Plan P-K to 8
(0 stars, 2 ratings)
By completing an inquiry-based project, students will be able to compare the various ways people lived in the 1800’s to the way we live today. Students will learn how to form a good inquiry question, effectively search the web for answers and synthesize the information found to form a deep understanding of the topic. Students will prepare a Power Point presentation of their knowledge to share with the class. At the very end of this unit, students will take part in a living history lesson and act like people living in the 1800’s.
The Middle Ages Meet Modern Technology 11 to 11
(0 stars, 1 ratings)
Students will use mobile devices to go on a pilgrimage through the Middle Ages. Students will make stops throughout their journey to gather background information to provide a context for the reading of The Canterbury Tales.
The PLEO Project: An Introduction to Computational Thinking and Programming 8 to 8
(0 stars, 2 ratings)
This small group collaborative project introduces 8th grade students to programming with PLEO, a robotic baby Camarasaurus with a LifeOS. Students first get to know PLEO's personality by interacting with him to learn about his behaviors. They will then learn how to program him to perform their individually created original "skits".
Using Vokis to Identify Fiction and Nonfiction Texts P-K to 3
(0 stars, 1 ratings)
Students will use technology tools and create a talking character (Vokis) to distinguish the difference between fiction and nonfiction text genres.
Wanted - Dead or Alive 3 to 6
After learning about trickster tales, students will create clay models of a trickster, create a mug shot which will be used on a life-size wanted poster. Students will also photograph and animate the trickster using the Claymation software in Whole Class Fresco. Finally, students will design games based on a trickster tale for younger students.
Welcome to Our School! 3 to 5
(0 stars, 2 ratings)
This lesson plan is designed to teach students how to develop perspective, boost creativity, and promote communication and collaboration skills. Students will create a video about our school intended for new students to feel more comfortable and knowledgeable about our school before arriving on their first day.
What are Numbers?: Learning to Add K to 1
Students explore digital camera use while learning basic math concepts and simple number identification.
What Do You Know About Your Town? 2 to 3
(0 stars, 1 ratings)
Lessons that help students learn a little about their own community. Lesson is generated for Erath, Louisiana, however can be adapted to any area.
Who's Who in Hampton? 1 to 6
(0 stars, 2 ratings)
Students use their interviews with our town's First Selectmen, Town Librarian, Town Clerk, Fire Chief, and Town Tax Collector, Town Assesor, Board of Education Chairperson, and School Superintendent/Principal to create a podcast. The interviews will be used
Who's Who in the Art World 2 to 5
(0 stars, 1 ratings)
Students study famous artist and their works, through Internet resource using social bookmarking. The create biographies and recreate famous works then create online portfolios of their final project.
Windsor Opposes Waste - WOW! 2 to 6
We propose a year-long, problem-based learning between grades 2 and 6. Teams of students will meet and discuss and identify the problem(s), brainstorm solutions, implement their solutions and throughout the year evaluate and reexamine their decisions and actions.
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
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